<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2313520415621541287</id><updated>2011-07-07T19:25:02.376-07:00</updated><category term='Games'/><category term='Video'/><category term='Stuff'/><title type='text'>Framerates</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://framerates.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://framerates.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Framerates</name><uri>http://www.blogger.com/profile/01530730205837450944</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2313520415621541287.post-8100509711203350120</id><published>2010-04-24T23:34:00.000-07:00</published><updated>2010-05-24T20:34:15.448-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Video'/><title type='text'>It Begins...</title><content type='html'>So the legend has been foretold, so it shall come to pass....&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/yjFaSU3h0bM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/yjFaSU3h0bM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Edit 5-24-10: If you've stumbled onto this site, then be aware that we are in a current change in ideas and... stuff. We aren't dead, we're just waiting to pounce.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2313520415621541287-8100509711203350120?l=framerates.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://framerates.blogspot.com/feeds/8100509711203350120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2313520415621541287&amp;postID=8100509711203350120' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/8100509711203350120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/8100509711203350120'/><link rel='alternate' type='text/html' href='http://framerates.blogspot.com/2010/04/it-begins_24.html' title='It Begins...'/><author><name>Mike</name><uri>http://www.blogger.com/profile/06152840179042627846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2313520415621541287.post-2613983941524090443</id><published>2009-09-08T20:28:00.000-07:00</published><updated>2010-04-24T23:51:09.248-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stuff'/><title type='text'>The Summer Of Disappoint</title><content type='html'>So, I've decided to change up the format a little. So here we go with my first post about movies.&lt;br /&gt;&lt;br /&gt;TOP 3 MOST DISAPPOINTING FILMS OF SUMMER '09&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tPw9OjFoFnU/SqctaOCgwXI/AAAAAAAAADo/WCxjd02bQp8/s1600-h/Transformers+2.jpg"&gt;&lt;img style="cursor: pointer; width: 205px; height: 320px;" src="http://2.bp.blogspot.com/_tPw9OjFoFnU/SqctaOCgwXI/AAAAAAAAADo/WCxjd02bQp8/s320/Transformers+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5379318208385827186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;#3&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;.&lt;/span&gt;&lt;/span&gt; &lt;meta equiv="Content-Type" content="text/html; 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	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;I decided to put Revenge of the Fallen as the least disappointing of the disappointments because I never expected much to begin with. At the very most we can say that the original Transformers was a sub-par Michael Bay flick, which puts it somewhere between Bad Boys and Bad Boys 2. This is about Revenge of the Fallen though, which was shaping up to at least be better than its predecessor. So, what was wrong with it?&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;Let’s get the geekery out of the way, and say that a Transformer that turns into a human is totally not canon. As for other problems, there was too much LaBeouf, too much Fox, and generally too many people. The movie’s called Transformers, not The Witwicky Robot Adventures. The comedy was on a Junior High level, complete with racist robots that give Jar Jar Binks a run for his money on the annoying quotient, and robot testicles just to make sure we become dumber by watching this trash. Most importantly, the movie was boring, and for a movie with this many explosions, Bay had his work cut out to make it that dull.&lt;br /&gt;&lt;br /&gt;I once stated in a Facebook status update: “TRANSFORMERS REVENGE OF THE FALLEN IS STUPID. IF YOU LIKE IT, THEN YOU ARE STUPID. 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Let’s just say it: They screwed up. Sure they screwed up just about every character they introduced in this film that was from the comics, but Deadpool was almost made an example of. At this point X-men fans have received a thorough flogging thanks to Brett Ratner and the betrayal of Bryan Singer. We wanted to give this one the benefit of the doubt though. A new director and a whole movie about our favorite X-man, we had high hopes. In the trailers we saw clips of Wolverine fighting through time and multiple wars.&lt;br /&gt;&lt;br /&gt;Then the movie came out, basically ignoring not only the comic book canon, but the previous films as well. I’m not one to rip on special effects, because I never really found them important, but these were pretty bad. In fact the effects seem to be getting worse with each successive X-men film, but that’s beside the point. 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	mso-style-qformat:yes; 	mso-style-parent:""; 	margin-top:0in; 	margin-right:0in; 	margin-bottom:10.0pt; 	margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} .MsoPapDefault 	{mso-style-type:export-only; 	margin-bottom:10.0pt; 	line-height:115%;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;Let me make this clear, I think that Revenge of the Fallen and Wolverine are much worse than Terminator: Salvation. This list is about disappointments though, and I had incredibly high hopes for this. It had an awesome trailer, and excellent cast, and we were finally going to see the epic robot war that was hinted at in the previous films.&lt;br /&gt;&lt;br /&gt;So what was the problem with this? One name: McG. The man cannot direct, and there was no emotional center to the film. Were we supposed to be watching John Connor or Marcus Wright? The action was fine, we saw a believable post-apocalyptic world, and we just didn’t care. It felt a lot like the Star Wars prequels in that big important things happened, but the director could not make us feel the stakes or the emotional weight. In the end, it was a perfect failure.&lt;br /&gt;&lt;br /&gt;So, that's it for now, I plan on writing another top 3 for my favorite films of the summer. So stay tuned.&lt;br /&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2313520415621541287-2613983941524090443?l=framerates.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://framerates.blogspot.com/feeds/2613983941524090443/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2313520415621541287&amp;postID=2613983941524090443' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/2613983941524090443'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/2613983941524090443'/><link rel='alternate' type='text/html' href='http://framerates.blogspot.com/2009/09/summer-of-disappoint.html' title='The Summer Of Disappoint'/><author><name>Mike</name><uri>http://www.blogger.com/profile/06152840179042627846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tPw9OjFoFnU/SqctaOCgwXI/AAAAAAAAADo/WCxjd02bQp8/s72-c/Transformers+2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2313520415621541287.post-65448256894169121</id><published>2009-07-15T20:08:00.000-07:00</published><updated>2010-04-24T23:53:23.768-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Neotokyo: Review</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tPw9OjFoFnU/Sl6_W-s6nLI/AAAAAAAAACQ/Q5P7xN4I9vY/s1600-h/3006851641_ebb932d49f_o.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 160px;" src="http://2.bp.blogspot.com/_tPw9OjFoFnU/Sl6_W-s6nLI/AAAAAAAAACQ/Q5P7xN4I9vY/s200/3006851641_ebb932d49f_o.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5358931008126885042" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;M&lt;/span&gt;&lt;/span&gt;ost mod teams these days want everyone to know about an upcoming release; they advertise updates and pictures of models and maps on a nearly daily basis. Meanwhile a few mods seem to keep quiet for months or even years before releasing a handful of screenshots to satiate the wanting masses. This can work both for and against a mod. On one hand you end up creating a high level of excitement for when the mod releases, but on the other hand if the mod does not deliver the creators may end having an angry mod on their hands.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.neotokyohq.com/"&gt;Neotokyo&lt;/a&gt; began as a mod for the Unreal 2 Engine. It was built quickly so the team could enter it into the Make Something Unreal Contest. While this early version did receive a small fan following, and you can even see some of the ideas that made it into this newest version, the team decided to go back to the drawing board for the then new Source Engine. So, after over five years of teasing does Studio Radi-8’s masterpiece &lt;a href="http://www.neotokyohq.com/"&gt;Neotokyo&lt;/a&gt; live up to the hype they’ve built?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tPw9OjFoFnU/Sl6_Op1H9JI/AAAAAAAAACI/K0GzfTti8So/s1600-h/3007685578_afe469a0de_b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://2.bp.blogspot.com/_tPw9OjFoFnU/Sl6_Op1H9JI/AAAAAAAAACI/K0GzfTti8So/s400/3007685578_afe469a0de_b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5358930865085215890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For starters, &lt;a href="http://www.neotokyohq.com/"&gt;Neotokyo&lt;/a&gt; is one of the most polished mods I have ever played. Some mods that began development at the same time that have since been released could stand to have this level of work done on it. I know a lot of care was given to this mod, and countless hours of testing were done, and it shows. The maps are truly a sight to behold, and give the perfect sense of Sci-fi and Anime that the developers were obviously influenced by. Taking place mostly in dojos and cityscapes it’s hard not to get immersed in the game, which is something most modders take for granted when it comes to multi-player.&lt;br /&gt;&lt;br /&gt;As for the gameplay itself, it would be easy for an outsider to simply push this off as Counter-strike in the future. While the game is team based, the goal and the balancing are really what make the difference. The current game mode called “capture the ghost” is One-Flag CTF with a twist. The “ghost”, a robotic torso that spawns randomly on the map, can be seen by both teams at all times. When the opposing team picks it up, the beacon for the ghost turns red. Meanwhile the player who picks up the ghost can now see beacons that represent the players of the opposing team and their distance from the player holding the ghost.&lt;br /&gt;&lt;br /&gt;At the beginning of each round you choose your class; Recon, Support, or Assault. Recon is a quick class with low armor, Support is slow with high armor, and Assault fits nicely in the middle. The guns in the game are mostly of the automatic variety, and yet the non-automatic guns tend to make their presence known by delivering a powerful punch to your opponent. The better you play the better guns you unlock. Assault and Recon have a Predator like invisible camouflage; also each class has a special vision mode, and grenades that are actually useful.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tPw9OjFoFnU/Sl6_ELQmtVI/AAAAAAAAACA/EpQj2LKICHk/s1600-h/3097837666_cba7765e6b_b.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://3.bp.blogspot.com/_tPw9OjFoFnU/Sl6_ELQmtVI/AAAAAAAAACA/EpQj2LKICHk/s400/3097837666_cba7765e6b_b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5358930685080286546" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The game has a strong focus on team work, and for good reason. While you may at first have the urge to run around and be a hero, the guns do enough damage that you’ll soon learn that it is unwise to stand up to more than two people at a time. The game also launched with tons of servers up; probably the most for a non-Steamworks released mod I’ve ever seen, so you’ll never have to be looking for a game. While the balance of the game is nearly flawless, I do feel that the Support class is a bit overpowered, and running into a team made up mostly of them is almost certainly a death warrant. Since you unlock guns by score, it does make it hard to just jump into the middle of an ongoing game when everyone else has better guns than you. Also, with all the time put into the balance and the general look of the game, you would expect the same quality in the animation department. After one uses their knife for the first time you will see that animation is one part of the mod that could use further polish. But once you’re complaining about the quality of the animation you’re soon to realize that you’re probably nit-picking.&lt;br /&gt;&lt;br /&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MOh3xYPrYF8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/MOh3xYPrYF8&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.neotokyohq.com/"&gt;Neotokyo&lt;/a&gt; accomplishes what it set out to do, and is a great if not essential mod for owners of Half-life 2. With rumors of it coming to Steamworks, new game modes, and 10 maps known to be in testing it’s looking like this game will only get better over the years.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2313520415621541287-65448256894169121?l=framerates.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://framerates.blogspot.com/feeds/65448256894169121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2313520415621541287&amp;postID=65448256894169121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/65448256894169121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/65448256894169121'/><link rel='alternate' type='text/html' href='http://framerates.blogspot.com/2009/07/neotokyo-review.html' title='Neotokyo: Review'/><author><name>Mike</name><uri>http://www.blogger.com/profile/06152840179042627846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tPw9OjFoFnU/Sl6_W-s6nLI/AAAAAAAAACQ/Q5P7xN4I9vY/s72-c/3006851641_ebb932d49f_o.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2313520415621541287.post-4252970588334108183</id><published>2008-09-18T15:21:00.000-07:00</published><updated>2010-04-24T23:53:32.618-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>GOG.com</title><content type='html'>This is just a little shameless plug for a website I've been keeping my eyes on. I was lucky enough to learn about early and able to sign up for the Beta. GOG (which stands for Good Old Games) is an amazing site really. Their goal is to try to get as many, well, good old games on the site as possible. Right now it's mostly filled some classics from Interplay and Codemasters, but that does include the very hard to find Fallout games. And with Fallout 3 on the horizon, I can fully recommend that everyone should play the originals.&lt;br /&gt;&lt;br /&gt;It's just like any other website you've bought things from. Make an account, get out your credit/debit card, and spend away. And after you purchase the game, you are not required to download some application like Steam. You simply click on the "My Account" tab on the site, and you'll see something like this:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tPw9OjFoFnU/SNLWb-W-vXI/AAAAAAAAABI/c7TmMiDK0nM/s1600-h/Good+Old+Games+Menu.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_tPw9OjFoFnU/SNLWb-W-vXI/AAAAAAAAABI/c7TmMiDK0nM/s400/Good+Old+Games+Menu.jpg" alt="" id="BLOGGER_PHOTO_ID_5247492291924245874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As you can see, you don't just get a game, you get a multimedia feast. Best of all, it's DRM free. It's yours to backup, delete, re-dowload, everything.&lt;br /&gt;&lt;br /&gt;Also, you should check out the forums. The guys who run the website have links to different mods and tweaks for the games they sell. I downloaded a patch to get higher resolutions on the Fallout games, and after having a slow-down problem, it was answered by the community itself.&lt;br /&gt;&lt;br /&gt;With games like Grim Fandango, X-wing, and many other older games being whispered about, this is a site that any fan of gaming should keep their eyes on. Now excuse me, I need to finish destroying the entire mutant population...&lt;br /&gt;&lt;a href="http://www.blogger.com/www.gog.com"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://www.gog.com/"&gt;www.gog.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2313520415621541287-4252970588334108183?l=framerates.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://framerates.blogspot.com/feeds/4252970588334108183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2313520415621541287&amp;postID=4252970588334108183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/4252970588334108183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/4252970588334108183'/><link rel='alternate' type='text/html' href='http://framerates.blogspot.com/2008/09/gogcom.html' title='GOG.com'/><author><name>Mike</name><uri>http://www.blogger.com/profile/06152840179042627846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tPw9OjFoFnU/SNLWb-W-vXI/AAAAAAAAABI/c7TmMiDK0nM/s72-c/Good+Old+Games+Menu.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2313520415621541287.post-7721288034549258647</id><published>2008-09-18T00:05:00.000-07:00</published><updated>2010-04-24T23:53:41.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>1-12-2007</title><content type='html'>What's special about that date? For me, it was the beginning of something new, but I just didn't know it yet. Let me tell you the set up.&lt;br /&gt;&lt;br /&gt;My wonderful girlfriend and I were spending our first Christmas together, and she had decided to get me an iPod. Me being a PC person thought, "What am I going to do with this Mac filth" but I smiled and excepted the gift. I figured I would put one or two songs on there, and that would be it.&lt;br /&gt;&lt;br /&gt;Now, I don't know how or when or why or whatever, but at some point I discovered Podcasting. I now subscribe to many different casts, about just about anything you can imagine in geek culture. But there was one podcast that quickly started to shine above the rest.&lt;br /&gt;&lt;br /&gt;Games For Windows Radio: aka GFW Radio: aka 97.5 The Brodeo.&lt;br /&gt;&lt;br /&gt;That's what January 12th 2007 is all about. It was the first episode I ever listened to. As time went on, you got to know the cast:&lt;br /&gt;&lt;br /&gt;Jeff, the fatherly EIC of the magazine.&lt;br /&gt;Shawn, the outspoken intelligent funny guy.&lt;br /&gt;Ryan, the MMORPG playing quiet guy.&lt;br /&gt;Sean, the producer and all around nice guy.&lt;br /&gt;Darren, the tech guy who always had good input.&lt;br /&gt;&lt;br /&gt;And for many months, all was well. And then Darren left for PC Magazine, where in all honesty, he is probably better appreciated. Because GFW Radio, and even the magazine, was becoming more about gaming and the life of gamers as much as it was about PC gaming. There really wasn't much room for tech.&lt;br /&gt;&lt;br /&gt;It was sad at the time, but we went on, and even got two more cast members:&lt;br /&gt;&lt;br /&gt;Anthony: aka Chuff, the young guy&lt;br /&gt;Robert: Freelancer, and a perfect complement to Shawn.&lt;br /&gt;&lt;br /&gt;It didn't prepare the listeners and subscribers for what would happen next. Game For Windows magazine was shut down in the prime of its new life. Just as the writers were beginning to understand their place in this big mess of enthusiast gaming press, they were shot down. But it wouldn't be one shot, it would be a boulder crushing everyone in its path. Soon Sean announced he would be leaving for Blizzard. Then the father of GFW, Jeff, announced he would be leaving to work with the Sims teams. And finally today Shawn has told everyone that he is leaving to go to 2K Boston, and that the final episode of GFW would be airing.&lt;br /&gt;&lt;br /&gt;This is painful. You see, I'm in school right now, 23 and just starting college. It is almost completely because of GFW Radio. Before then I had no passion, but the guys on that show taught me how to just really embrace gaming, and to see what good crtiquing of games should look like. It showed me that I want to do that at some point in my life. I want to write about, not just games, but the industry. I love everything surrounding the games I play, the circus, the buyouts, the drama. It's interesting, and I want to experience it.&lt;br /&gt;&lt;br /&gt;I'm at school now, hoping that someday I can work with Shawn, Jeff, Ryan, etc. It can't happen now, there's no magazine, and 1UPs PC coverage is pathetic. Shawn, Jeff, Darren, and Sean are all gone. It's blow to the morale, my heroes are dead. Maybe that's overlly dramatic. Either way, this is a sad first real post for my own gaming blog, but with death comes life. Here's to The Brodeo.&lt;br /&gt;&lt;br /&gt;GFW Radio: 2-16-06 - 9-17-08&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2313520415621541287-7721288034549258647?l=framerates.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://framerates.blogspot.com/feeds/7721288034549258647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2313520415621541287&amp;postID=7721288034549258647' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/7721288034549258647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2313520415621541287/posts/default/7721288034549258647'/><link rel='alternate' type='text/html' href='http://framerates.blogspot.com/2008/09/1-12-2007.html' title='1-12-2007'/><author><name>Mike</name><uri>http://www.blogger.com/profile/06152840179042627846</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
